Part 25: Update XXIII - Sugar candy teatime
Update XXIII - Sugar candy teatimeMusic: First Chimeric Lunar Sea - First Floor
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Another week, another orb.
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Now with 100% more...!
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...recolored enemies.
![:effort: :effort:](../Smilies/emot-effort.gif)
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Caster she's a kid what the hell.
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Alice is off in the distance, just past the entry portal.
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The name of the game on this floor?
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Hidden paths.
Everywhere.
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Also palette swaps, but that's just Extra in general.
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After the Klein and the Pradox, we now have an Escher.
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When I say that hidden paths are everywhere, I do mean everywhere. You can't even see that distant room from the other side!
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You don't even get anything good for it!
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North of where we saw Alice, we have an Inspire variant.
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This one is called a Prophecy.
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There are chests floating in the damn void!
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Left of the Prophecy is a path leading to Alice.
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Caster's having fun, at least.
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Alice gets away from her.
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And then teleports away for good measure.
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South of there is a new enemy type.
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The Weather Drive is a simple enemy, almost always using a 1-1-2-2-1-1 pattern every round. This makes early fights incredibly annoying, as if you don't get any middle actions revealed, you have to gamble on a 50% chance.
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West of the Weather Drive is a red chest.
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That's Taiga's first request finished, once we trade this for the comic book.
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Directly south is another path.
Every path that's separate from their connecting rooms is hidden, by the way.
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Caster gains a level off that Prophecy.
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To the east of that is another floating chest.
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Holding a new item!
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The Pure Ether is the strongest heal in the game, so I'll be sure to hold on to it forever.
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West of where we last saw Alice is another path.
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And just north of that is Alice!
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She vanishes again.
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There's a path off to the right.
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We can see Alice to the north.
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But there's a chest to the east.
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Guess who missed a spot!
![:argh: :argh:](../Smilies/emot-argh.gif)
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Alice can wait a few minutes.
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There we go.
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This room has some loot.
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But no path to the other room.
The solution?
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A secret path within a secret path!
![:argh: :argh:](../Smilies/emot-argh.gif)
![:argh: :argh:](../Smilies/emot-argh.gif)
![:argh: :argh:](../Smilies/emot-argh.gif)
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My reward for all this?
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Some pocket money.
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This took so long I ended up gaining another level on my way back to Alice.
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Alright, she's in front of the Trigger for this floor. All we have to do is catch her, grab the Trigger, and wait for the second floor to open.
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What the fuck?
![:stare: :stare:](../Smilies/stare2.gif)
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Alright, I'd say there's a 99% chance Alice is a ghost.
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Oh no.
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Oh no.
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Music: Stops
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Oh god what!?
![:magical: :magical:](73-magical.001.png)
Music: Breach
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Yes, let's pick a fight with the giant monster summoned by the crazy ghost doll girl. There's no possible way this could go wrong!
Next time: It goes wrong.